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Deep-Sound Divers´ Corner
The World Is Sound
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The Adventures of Grandpa Soundstone
Modular Synthesis:
Softube´s Modular
SoloStuff´s SoloRack
Granular Techniques:
accSone´s CrusherX
Frequency Modulation And Phase Modulation
u-he´s Bazille
u-he´s Zebra
Miscellaneous
Hardware:
Retro, Remakes And Clones
NEWS
Saturday, 21 April 2018
A Sonic Electron Microscope
Saturday, 21 April 2018
New Website - NEW Services
Members´ Area, News Service, Newsletter, DIY Corner, New Look ….
What is it all about and how does it help you?
The first news here at this website is about this site itself.
Those of you, who visited my old website from time to time will agree with me: everything has changed.
I should say some words about the “Why?” and the “What (is really new)?” therefore.
First
The spectrum of my activities on the field of sound, sound design and music has grown very fast and so has the intensity of my work during the last three years. The old website´s structure wasn´t able to house all the new aspects and services and topics in an adequate way. The site lost its structure, it got confusing.
Second
The steadily increasing number ... (please click to read more)
that everybody can use to build new software instruments for sample players. ¨
The granular approach to sound may well be considered as a powerful microscope, which doesn´t help you to look deep into things making the smallest details visible, but enables you to listen deep into sources of sound making the smallest details audible.
And down there, hidden in the deepest depth of – for example – the sounds of a busy shopping centre or a sprinkling creek, there we can find amazing sounds we can use to build software instruments of our own by importing these astounding sonic discoveries in our sample players.
But – unfortunately – it´s not really that easy to do so. We have to clean our discoveries to make them useful. We have to sonically “wash” them, we have to tune them in, we have to deprive them from parts, that make them useful only in a small range of pitches and a lot more.
(please click to read more)
Wednesday, 25 April 2018
Friday, 27 April 2018
u-he updates Zebra + Diva
5 New Modules for SoloRack
u-he´s Zebra2 has got an update to Version 2.8 now, and Diva has reached Version 1.4.3.
The Zebra2 update includes a new preset browser, two new UI designs, a wavefolder and a new plate reverb module. The Diva update includes a powerful new preset browser.
The updates are free for Zebra2/Diva owners and can simply be installed over the existing versions.
(please click to read more)
Version 1.2 has been released including support for 3rd party modules and 5 new modules. Some of them are included in the "System B".
New in this update:
Support for 3rd party developer modules. (Still in alpha stage)
Added S525 VC Envelope Generator/LFO
Added S213 Morphing VCF. (Included in System B
Added S620 Frequency Shifter
Added SE06 Hardware Tuner. (Included in System B)
Added S607 Aliasing Waveshaper.
Added a few more presets demonstrating some of the new modules
(please click to read more)
Tuesday, 1 May 2018
CrusherX – Version 7
The new features of accSone´s granular processor will be unveiled at Suberbooth 2018 (3 – 5 May 2018). But some highlights have already reached the surface.
The new version will have
a formant filter to produce vowel-like sounds,
it will support touch screen control
and will have a reworked user interface,
the processing of parallel working generators has been optimised, new midi mapping functions have been integrated
and 13 new modulation parameters – so called “Adores” have been added.
(please click to read more)
Press
Tuesday, 1 May 2018
How´s Grandpa Soundstone?
Some of you might have noticed, that the series about grandpa Soundstone hasn´t got new parts for some time. Has the series – which was announced as “100 parts of making mistakes” - been cancelled after only 3 parts?
No, it hasn´t. Grandpa Soundstone (aka Rolf Kasten) is already busy working on part 4. But it needed some conceptual changes.
The series is still …
… about crossing the borders between art and science
… about learning and about documenting the process of learning
… about the mathematcal, technical and physical foundations of music and sound
… about coding software, which shall process sound
… about building hardware modules to produce sound, to controll software and to operate other
gear
… about looking under the hood of computers, learning their structure and how they work in depth (please click to read more)
Monday, 2 July 2018
CrusherX Tutorial 19 "Granular Extractions"
Tutorial 19 about granular synthesis with CrusherX is available now.
It deals with the question: how to extract new exciting future sounds for our sample players from all kinds of sound sources (including field recordings) using granular processes.
After a bit more than 98 hours of work this video has got the longest one I´ve ever made: 3 hours and 12 minutes (I´ve split the video in two parts to make downloading easier).
And it´s packed with approaches, rules, facts, tricks and hints and a lot of practical examples including a complete case study.
(please click to read more)
Monday, 16 July 2018
Grandpa Soundstone´s Journey
The new concept of “Grandpa Soundstone” takes form more and more. In the next part – part 4 – I design the logical line from a real audible wave to it´s mathematical formula, further to program code in a higher language, probably C++ or C#, then down to machine code to reach the famous ones and zeros at last.
Then I jump back to the the first program code (C++ or C#) and take the route to making VSTs.
Having reached that point I´ll return again to the program code, but this time I turn to the matter of digital to analog converters (DAC) to reach the speakers of my system a last.
Tursday, 2 August 2018
FM/PM Workshop 4
After a quite long break – I apologise for that – my series about FM and PM synthesis continues. Workshop 4 is available now.
In column 1 of workshop 4 I introduce ImageLine´s FM/PM/RM synth “Sytrus”, compare it and its sounds to DEXED and talk about transfering data between DEXED, Sytrus, the DX7 and the Korg Volca FM.
In column 2 I talk about second order frequency/phase modulations, about modulating with waves others than sine waves.
And in column 3 I analyse an orchestral FM preset in Sytrus.
(please click to read more)
Monday, 29 October 2018
Some Glimpses on History (Sound)
Walker Farrell (Make Noise Instruments) said in an interview with Chris Meyer: “... trying to keep one foot in the past and the other in the future, both feet out of the grave...” (in the book “Patch & Tweak” by Kim Bjorn and Chris Meyer – www.bjooks.com).
When I read this I had been publishing a series of short notes and – even shorter – video clips about the history of working with sound for some weeks and I felt the same fascination in these words, that I had felt when putting together this list of events and getting aware – step by step, snippet by snippet, event by event – how deep and how far my roots reach - it let me to a better understanding of myself and of what I´m doing all the time.
The History of Working with Sound
Sunday, 4 November 2018
Grandpa Soundstone Part 4:
From Software to Real Sound
Which transformations does the idea, the plan, to create - i.e. - a saw wave undergo in our computers before it get´s audible?
This part 4 - which is part 1 of the "new" Grandpa Soundstone - drafts a logical backbone of the whole process of generating sound with digital tools like computers.
From the idea of a saw wave through it´s mathematical formula and coding in a computer language to "machine code", "0s" and "1s", up to digital to analog converters and audible sound.
Some first and simple examples of how to generate sound using PureData finish this part.