© copyright 2018
Tutorials
Modular Synthesis:
Granular Techniques:
Hardware:
accSone´s CrusherX Tutorial 17 "The New SWEEP Functionality "
Components, functions and techniques mentioned in this video:
(in order of appearance)
Timeline:
0:00:00 Introduction
0:01:20 The Importance of SWEEP
0:03:10 The Linear Mode and the System
of SWEEP
0:04:00 The Frequency of SWEEP
0:04:54 SWEEP and the Length od the
Grains
0:05:56 SWEEP and Frequency Modulation
0:08:45 Interaction 1: SWEEP and SPEED
0:09:55 The SWEEP Mode “Steps”
0:14:15 Shaping Sound
0:15:36 Universal Step Patterns (Save and
Load)
0:17:08 Reset, Create, Mirror, Invert
0:18:20 Values and the Heights of the Steps
0:21:30 Limited SWEEP Offset
0:22:22 Values, Values, Values …
0:24:58 The SWEEP Mode “Spline”
0:27:15 A Kind of FM again
0:28:11 Creating “Sawish” Sounds
0:29:30 Creating “Squarish” Sounds
0:31:28 Getting Rid of the Original Wave
0:38:50 Some Sci-Fi Sounds from the 1950s
0:43:17 Modulating SWEEP
0:45:45 In-Depth now: SPEED and SWEEP
interacting
0:46:39 A Kind of Analogue Sequencing
0:51:30 Modulationg SWEEP again: the
Values
0:53:00 Wiping Out SWEEP by Adding
Modulations
0:55:54 SWEEP and Different Classes of
Sound
1:01:29 Source 1: Melody and SWEEP
1:01:32 Melody and Long Grains
1:10:11 Melody and Short Grains
1:14:20 Melody and Very Short
Grains
1:18:13 Source 2: Soundscapes and
SWEEP
1:18:18 Soundscapes and Long
Grains
1:27:18 Soundscapes and Short
Grains
1:31:23 Soundscapes and Very
Short Grains
1:34:16 Source 3: Waterfalls and SWEEP
1:34:18 Waterfalls and Long
Grains
1:39:34 Waterfalls and Short
Grains
1:40:40 Waterfalls and Very
Short Grains
1:47:10 Source 4: Percussion and SWEEP
1:48:17 Percussion and Long
Grains
1:51:58 Percussion and Short
Grains
1:54:29 Some Aspects of Synchronisation
and Rhythms
2:02:30 Persussion and Very Short Grains